When you telepathically interfere with a target’s senses with terror, roll+WIS. On a miss, your charm backfires – they will react in a very negative fashion and know you tried to charm them. On a 7-9 they still do it, but they’ll probably be upset about it after the fact. On a 10+ they do it and don’t hold it against you. When you speak persuasively with an NPC you are not currently in combat with nor acting aggressively towards and then give them an order roll +CHA. People find it very hard to avoid doing what you want them to. On a 6-, you end up somewhere nasty, or come out at just the wrong time. On a 7-9, you get out, but not where (or even when) you wanted. On a 10+, no matter which way you go you’ll make progress towards your destination. ![]() When you are hopelessly lost and call upon the alien energies coursing through your mind, roll +Int. In addition to your normal list of moves you may choose from this list when you level up: ![]() Once you’ve taken “Eldritch Whispers,” the following moves count as class moves for you. When you take a moment to listen to the insane whispers that are always murmuring at the back of your mind, you take +1 to Spout Lore. If you have experienced the supreme horror at nature’s cosmic indifference and cruelty to man or simply watched to many John Carpenter films in a row you may take the following move when you next level up:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |